Wednesday, November 26, 2025
30 Days of TØP in a Couple Days (Revisited)
Wednesday, November 19, 2025
My Favorite Books by Brandon Sanderson (a Tier List)
It's here! Can't believe I didn't do this sooner. I made a tier list of my favorite books in general back in Oct 2022 (which you can find here), but I refrained from adding most of Brandon Sanderson's works since it had been so many years since I had read many of them. On top of that, Brandon has also released, like, 10 books since I wrote that post, so there's a lot to add.
Important Note: This is my favorites and is reflective of my experience with them, not what I think is the best nor what the books I would suggest the highest. Obviously my experience with them is going to be strongly correlated with how good I think they are, but this is not always the case.
Prime example: I don't actually think that Allomancer Jak is a better book/short story than Rhythm of War even though it's two spots higher. I just simply had a good time when I read it last and thought it was cute and so I put it in the "Like" tier. Versus Rhythm of War I feel generally meh about, so I put it in the "It's Fine" tier.
Okay, so I don't want this post to accidentally turn into 'Give my thoughts on every book I've ever read by Brandon Sanderson', but I did want to make write about a few things.
Three Small Notes To Start
Legion represents all three Novellas combined.
I think the main reason I didn't like Legion: Death and Faxes was because the narrator's voice wasn't my favorite.
The Eleventh Metal surprised me this reread; I really enjoyed it and thought it worked great as a prequel.
Lux
Lux almost assuredly is good enough to make it much higher on this list than the spot it landed on (the bottom of "It's Fine"). I started listening to the book expecting it to be to be a novella length, like, 3-6 hours long. I was trying to blitz listen to the book, not paying the greatest attention to exposition/character backstory/things in general since I thought it would be done soon. Just a simple little listen. Well, after getting quite a few hours deep into the story I realized that it was actually 15 hours long in total. I was not mentally prepared for that. I still wanted to finish it and I just kept listening to it even during times I couldn't fully focus on it.
These incorrect expectations for what the book was going into it really ended up ruining what could have been a much better experience, I think.
A thought on rereads and why The Hero of Ages remains my favorite book
Question: What's the most important read-through of a book, the first or any other past that? I really think the first. Many books you're not even going to reread in the first place. On top of that, surprises/twists/revelations can only be experienced fully on the first read-through.
(An aside here because I think it's interesting: Music I think is the inverse: You can listen to a song so many times and thus the 100th listen experience is much more important than the first imo.)
I think this factor is relevant in making this tier list. In certain cases, I give some amount of weight to my first read-through of a book. The prime example of this is The Hero of Ages. For many many years now I have said that it's my favorite book and that continues to this day. But for the past couple readthroughs of the Mistborn trilogy, I've actually been preferring Book 1. Same with various Stormlight books, my most recent rereads of Stormlight 1-3 were all a better experience compared to my most recent reread of The Hero of Ages.
But, and this is a big but, my first readthrough of The Hero of Ages is by far and away my favorite individual readthrough of any book ever. I. Love. That. Book. And it remains my favorite book of all time.
None of my other first read-through opinions shine nearly as brightly as Hero of Ages, but it is relevant in much smaller ways in a couple parts of my tier list.
Dreamer
I read Dreamer for the first time just recently. It's been worming in my brain, and I like it more and more the more I think about it. I went in knowing nothing about it, which I think was important for the experience, so try to go in blind if you can. It's only 20-pages or so long and worth the quick read in my opinion. I have a copy I could lend if anybody is curious.
Skyward Flight
Okay, I don't know why I loved the Skyward Flight stories as much as I did, but I really enjoyed them. Should they be put above the likes of Isles of Emberdark, The Well of Ascension, and Tress? Probably not, but, like for some reason I was just having a blast the whole time when I read them, and you'll notice they're my 2nd favorite thing from the Skyward series. I'm not really planning on ever rereading the series because I didn't like the 2nd or 3rd book, though.
The three are unsorted amongst themselves -- they all blur in my head.
Emperor's Soul
Reread this for the first time in a long while and it was simply a delight. Deservedly earned spot #5. Highly recommend, especially if you want something shorter (it's only 100ish pages).
Wednesday, November 12, 2025
TØP Rap Statistics (Breach and The Line update)
Wednesday, November 5, 2025
October 2025 Journal Entry
Wednesday, October 29, 2025
Breakdown of "Creation Thawing"
It's easier to do nothing than something
So nothing often happens
It's easier to stop than finish
So stop often happens
It's easier to consume than create
So consume often happens
Such easy dopamine
The things I truly want lay on the wayside
So many choices
The things I do make me feel like I am missing another
Ice creeps through my veins
So I sit in paralysis
So afraid of failing while creating
So afraid of creating something worth nothing
But perhaps the attempt itself has intrinsic value
So afraid of choosing one over another
So afraid of wasting that potential
But perhaps they can all be done, one by one
I'm afraid of wasting
I'm afraid of freezing
But perhaps I need only to try
When the ice starts to form
And my brain starts to short circuit
I'll heed those voices not
And channel this desire strong
I'll focus on a thing I want
And create it
Wednesday, October 22, 2025
No Phun Intended Tier List
| Tier List made in TierMaker (which I clipped out the logo of to make the image not have tons of empty space) |
Wednesday, October 15, 2025
My Thoughts on Lorcana Vs Smash (for me) (competitively speaking)
So I love Super Smash Bros Ultimate. I generally regard it as my favorite video game of all time. I've spent hundreds of hours watching pro-level Smash, and I've spent thousands of hours playing it. I've had a blast with it, met tons of awesome people through it, and grown because of it.
And yet. I think I might like competing in Lorcana more?
Here are some of my thoughts on the topic.
Fundamentally on paper it makes sense to me.
When I think about my skills and strengths as a human being, my thoughts definitely turn toward 'strategic thinking' before they ever turn toward something such as 'good reaction time'. Although overall I'm an accomplished Smash player (for a local scene), I feel that, theoretically, I would be a stronger Lorcana player. And so far, the results seem to back that thought, although the sample size is much much smaller compared to my Smash career (the results being in order at Set Champs 5th, 3rd, 2nd, 3rd, 3rd, 2nd, and then a 2nd at a $2k).
My individual skills better aligning with the skills the game asks for is connected to my next thought:
I have faith in myself.
Even though I'm good, even great, at Smash and definitely feel I still have room to grow, there just feels like such a gap when I watch top Smash players. I watch them, and I feel like I could never get to that level. That they're just better. And always will be. Of course part of that is because they play more than me and practice smarter than me. But I still feel like they just have a talent for the game that I'll just never be able to have.
But I don't feel that when I watch top-level Lorcana. Perhaps it's because it's a turn-based game, so it's easier to see a decision being made and feel like you could've done the same (vs the constant barrage of interactions that are taking place in a game of Smash). Perhaps it's because due to the nature of the game, seeing the skill gap between players is much more difficult (which I do think is the case). So perhaps I'm just being naive, but in my heart I feel like I could become a top-level Lorcana player. And I don't feel that way about Smash.
I think this faith in myself to reach those highest levels is a big reason why I feel more drawn to Lorcana right now.
I think I might simply be getting tired of Smash.*
To be fair, I do think part of that is being at the upper-echelon of my local scene for so long. If I were to relocate to a fresh scene where the competition is tougher, perhaps my energy for the game would come back. Regardless, I think Lorcana is a much newer and exciting endeavor for me currently. I haven't gotten to test my limits at big events yet like I have in Smash. I haven't gotten to compete in larger locals. There's a lot of things I haven't done in Lorcana that I have done in Smash.
Luck, an interesting give and take:
One big thing I like about Smash is that luck is seemingly a non-factor. If I'm better, I am very likely going to win. Obviously some days I'm playing better or worse, same with my opponent. Match-ups exist etc. But in regards to luck? You have complete control. There is no random card from the top of the deck to come save you or ruin you.
That is not the case in Lorcana. Of course, better players will win more frequently by a significant margin in Lorcana; it is a very skilled-based game. But there's definitely, definitely, luck in a game of Lorcana that you simply cannot find in a game of Smash Bros (unless one's playing Hero, I suppose).
That luck is alluring in some ways, for sure. The simple fact that there's not perfect information is an intriguing puzzle to me. The new options and possibilities the top card of the deck presents to me every turn is a ton of fun. But I certainly find it frustrating when my opponent top decks their only out or I draw a brick hand.
Now, of course, the reverse can happen. I have been the benefactor of several top decks that have won me games. But, I gotta say, the bad feeling when my opponent top decks the win compared to the good feeling of doing the same, for me at least, is heavier on the bad feeling side**. Some games I even feel a little bad about being lucky; I remember one game in particular I felt like my opponent should win and I just so happened to draw the board wipes at the right times to win; wasn't my favorite victory in the world -- vaguely reminiscent of when your opponent SD's in Smash for you to win.
But overall, the luck, hidden information, and asymmetry are really critical to the game for me. It's a massive source of the interesting decision making the game offers.
Regardless, all that being said:
The strange thing is, I'm currently at a crossroads in my life where I don't know when or even if I'll compete in either ever again. I'm located in a town that's just over an hour away from a competitive scene for either game. For me personally, the drive is simply too long to pursue either of these things regularly. I'm currently attempting to get a job at which point I could be anywhere. But for now, I'm done. And the future is uncertain.
Sure, sure, Ben assures me that I'll move to a spot for my job and simply start competing in Smash again. And there's no reason that can't be true for Lorcana as well. And as I write this, I really want to go and compete wherever I end up, but that desire waxes and wanes, so I guess we'll just have to wait and see.
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*Going through this post again about a month later before publishing it, and, man, I miss the Smash scene up at college. I know in large part this is due to the community and simply being able to compete in something, however, so I think a good chunk of my point here still stands.
**As I say that though, a memory counteracting that comes to mind: It was one of the, if not the, most intense match I've ever played. The stakes were high, the games were close, the winner uncertain. And a Merlin Goat was finally drawn. The elation I felt was amongst the highest I've ever felt in a tournament. However, to be fair, I could have drawn that Goat a whole lot earlier to win me the set. So it didn't feel like pure luck, it felt like I was due, if that makes sense. But idk. Interesting to think about regardless.
Wednesday, October 8, 2025
Creation Thawing (A Poem About My Creative Process)
Creation Thawing (9/20/25)
It's easier to do nothing than something
So nothing often happens
It's easier to stop than finish
So stop often happens
It's easier to consume than create
So consume often happens
Such easy dopamine
The things I truly want lay on the wayside
So many choices
The things I do make me feel like I am missing another
Ice creeps through my veins
So I sit in paralysis
So afraid of failing while creating
So afraid of creating something worth nothing
But perhaps the attempt itself has intrinsic value
So afraid of choosing one over another
So afraid of wasting that potential
But perhaps they can all be done, one by one
I'm afraid of wasting
I'm afraid of freezing
But perhaps I need only to try
When the ice starts to form
And my brain starts to short circuit
I'll heed those voices not
And channel this desire strong
I'll focus on a thing I want
And create it
Wednesday, October 1, 2025
September 2025 Journal Entry
Holy cow it's already October.
Silksong
Well, if last month was the month of Minecraft, then this month was the month of Silksong. I actually love this game tons. It was sooo much fun. Seriously so good despite my critiques of it. You can, ofc, read pretty much all my thoughts on it in My In-Depth Review of Hollow Knight: Silksong.
Scrabble
Scrabble deserves it's own bullet point on this list. For some reason my family got really into Scrabble for a couple weeks. Playing it every night when Hannah got home from work. When Hannah got back over the weekend, I'd just be itching to play Scrabble. It's been great. We've still been playing it just not every day kind of frequent.
Wrote Tons of Other Blogposts That I Haven't Published Yet
For some reason my blog-writing juices were flowing this month, so I wrote several different things. I'm not sure exactly why I haven't published them. I actually did a similar thing in August -- I have three blogposts from August that are almost done that I for some reason didn't finish/post. For now I think I'll chuck one up every week for a bit, idk exactly, we'll see what happens. But be on the outlook for those, I guess.
Family and Grandpa's Funeral
My Grandpa passed away August 28th and his funeral was on September 13th. I had the chance to be a pallbearer. He is missed, but I know it was his time. I'm just happy he's with Grandma again and doesn't have to deal with a deteriorating body/mind any longer.
Many cousins I haven't seen in many many years came into Fallon for his funeral. It was so wonderful to see so much family and catch up with various cousins. I feel very confident in the theory that that week, more descendants of my grandpa were in Fallon than at any other time.
So much family meant lots of activities and games, ofc! Got to go back to our roots with a game of capture the flag and then some Murder in the Dark I mean Gardeners in the Dark (Sun! Sun! Sun! Sun!) Got to play some Mario Baseball -- it's seriously so good (and salt inducing). Played some Sarge's Army. Played various board games including Caverna, Bunny Kingdom, Crossfire, Spades and some other ones I'm sure.
I love my family, even those I barely know, and it was very good to have so many people here for Grandpa.
Breach by Twenty One Pilots Came Out
Just remembered this also happened this month; wow, it's been quite the month. I love love this album and have been listening to it a ton.
As referenced last month, I'm really going to try to let this album sink in fully before updating my tier list. I will say this related note right now because I want to: This album is the hardest album for me to rank the individual songs against each other. There are 14 songs, and my 2-10 from the album is pretty much still all in the air. That #1 spot isn't super safe, but I think I have chosen a favorite. I also have my lowest 2, probably 4, figured out. But, like, seriously. It's so so tough.
Dropped off Ben in Rexburg, Swung by Boise
Ben's now at BYU-Idaho without me 😭 But I had the chance to drive him up. Got to see a couple roommates and several people from the Smash scene; it was really nice.
Took a 2-hour detour so I could see Andrew and Jamie and their new baby girl Addison. Got to hold 4 day-old Addison for about 2 hours and chat with Andrew and Jamie. Such a blessing. Love them all so much.
Job Stuff
Took pretty much 2 weeks off from job stuff due to family being in town, Grandpa's funeral, getting to visit Rexburg/Boise, Silksong, and getting down on myself when attempting to do stuff. However, two potential leads came up. I have an interview with Joseph's company coming up in 6 days. And there's potentially going to be an opening at Thomas's company; we'll see.
Exercise Unlocked
Spent a lot of time this past week building a work-out social media app of sorts for my family. Built entirely in google sheets, the base idea is you do exercise to get Sweat Coin and achievements (which also get you Sweat Coin). You can spend that Sweat Coin at shops to customize your page and make it look real cool. It's been a lot of fun to build, and hopefully it'll lead to more exercise! It certainly will for me.
Just got the 1.0 version out today, but there are many other things cooking up that I plan on adding. I'm excited to continue to work on it and make it better:)
President Nelson
President Nelson just passed away. I know he was a prophet of God. I bear witness of that.
Saturday, September 20, 2025
My In-Depth Review of Hollow Knight: Silksong
Note: This review contains minor spoilers for Hollow Knight: Silksong including: references to all abilities gained, the names of a few specific tools (alongside some references to power level and abilities), the name of one area (alongside a minor piece of info about the area), the name of one crest, and a basic outline of my strategy for beating various bosses.
Part 1 The Cons:
What Didn't Sit Quite Right With Me
Part 1a: My Issues With Red Tools
Red Tools: Unrewarding in boss fights
Here's the thing: The Red Tools are super cool. Hornet with a gun? Who doesn't love that? But, like, they lowkey took away some satisfaction out of several boss fights.
Many times I fought bosses with a simple strategy: Fight with no tools until its final phase. Then spammed poison ladybugs + poison tacks (or other tool depending) and just cheese it.
I just sat there hoping my tools were doing enough damager for me while I run away. It wasn't uncommon for me, after beating a boss this way, to walk away unsatisfied because in reality I have no idea how to beat their last phase. If I was chucked in their again without my red tools it would not go so well. It felt like I was unfairly winning fights, winning things I didn't deserve.
Red Tools: Unexpected Damage = Unexpected Finishes to Fights
Related to why using Red Tools in boss fights can be unrewarding:
A couple times this spam of red tools in the final phase led to instances where the boss dies completely unexpectedly, which is just kind of unsatisfying. Since my ladybugs are just doing all the work, or my tacks are just chilling there doing damage while I'm not looking, sometimes the boss just dies.
This brings up another thing is the fact that I have no idea how much damage things are doing. I mean, it doesn't take that to recognize that ladybugs are broken, but with various different tools they can sometimes blur and just feel like 'do damage button'.
It makes me feel like I didn't win the fight but instead my red tools did. Related note down below.
Red Tools: Circumventing Learning
There were a few bosses that I was struggling with and I would ask myself, "What should I do differently." And I answered, "I should just try using more tools." And so I spammed more poison ladybugs, and I would win. Even though I effectively played the same, because I clicked the no-thinking-damage-button more I won. Idk, something about that just doesn't feel rewarding. I didn't learn anything to win the fight. I didn't figure out more holes in the attack patterns or anything. I just used more tools.
Learning the boss fights is a big reason why they can be so fun. And Red Tools can just circumvent that.
Some Differences Between Red Tools and Broken Spells in HK:
My mind kind of pushes back and says "well it's just like broken spells in the first game. They're a easy mode button". Here's a couple things that make me feel like they're quite different, imo.
1. I was still the one pressing the button. I was still the one to identify the enemy's position, determine that the spell would hit, press the button, and see the spell hit. When I chuck out a poison ladybug, I'm just running away. Not thinking about hitting the boss at all. This passive damage vs active damage feels so different to me.
2. It wasn't uncommon for people to play Hollow Knight without using spells all that often. Knowing how broken they can be with certain charms/upgrades is something not everyone comes to know.
Red Tools on the other hand are kind of impossible to avoid. I know some people avoid using them because of their cost (more on that down below), but I still think you'll find a whole heck of a lot more spam-tool-users than spam-spell-users, especially in a first playthrough of both games. This causes these issues to be more prevalent compared to any related issues that could be brought up in Hollow Knight.
Red Tools: Poor cost
Here's the other difference between spells and red tools: Spells cost soul, which is what you heal with. There's an inherent interesting cost to using one. Sacrifice potential health now for damage.
Tools cost shards. Shards cost you nothing in the moment; the cost of using one isn't adding any dynamics to the fight itself. You sacrifice nothing now for damage -- and that 'nothing now' in a boss fight is all that matters. The cost is, ofc, time; you have to go farm some enemies and such if you use too much. But that doesn't affect you while you're just trying to finish off a boss you only have to beat once.
Then when you do have to pay the price, it's unfun. At least I for one don't super enjoy grinding enemies. Time being the cost is not my favorite thing in the world.
Realization: I think the Ladybug is the brunt of my issues
The more I'm typing I'm realizing that perhaps my main issue is just with the ladybug. I love it and it got me through the whole game, but I hate it for all the applicable reasons I talked about above.
Many tools you actually have to aim and use your brain, which make them a lot more interesting to use. That alone mostly fixes my first three problems I listed with Red Tools. (None fix the the poor cost, though.) And many tools do still feel like 'chuck random stuff out to do damage without thinking about it', but they're all definitely more thinky than Ladybugs.
Curious how much my perception of Red Tools is warped by the fact that Ladybug is broken. Curious what my thoughts would be in an alternate universe where Ladybug doesn't exist.
Part 1b: My Issues With Other Stuff
Other Tools, Crests, Silk Skills: An Overall Lack of Sense of Progression
There are so many wonderful neat tools of all three colors. On paper, I love how the Tool system can have all sorts of unique and interesting builds. And it's fun to talk to friends and family to see what their personal favorite builds are.
My issue is, after I got a couple that I liked, every new one was kind of meaningless to me.
Charm notches in HK fixed that issue because you kept getting neat charms to try and on top of that you got additional notches to actually try out the new charms. These charm notches meant you were literally becoming stronger (on top of new abilities and masks, which are shared in both games).
I commonly found that I just didn't care about getting new tools. Ofc a couple new ones I loved and swapped to, but most of the time they just sat in my toolbox. Several times I didn't even try them out at all because my spots for that color were already maxed out.
For red tools, I think this also has to do with not knowing how much damage things are doing, so I had little incentive to try out this new do-damage-button when I already liked my current do-damage-button.
For blue tools, the spots were so competitive that many new blue tools I knew immediately would simply not be good enough.
For yellow tools, I always ran compass + dice, which left room for not much else.
I think the crests are so cool for the same reasons I said about tools. But I felt like it had the same issue but even bigger. The reaper crest was my first crest I got. I used it for the rest of the game with almost no exceptions. Getting a new crest was super cool because it was fun to see this other moveset, but I just pretty much went straight back to the reaper again and again.
Same thing with the Silk Skills. However, in this case I did find more instances where depending on the circumstance I wanted to change up my silk skill. But still the fact remains: The first Silk Skill I got was the one I used for most of the rest of the game. So every new one didn't feel like I got anything at all.
This meant that whenever I got a new tool, Crest, or Silk Skill, it made me feel like I was supposed to be progressing in some way, but I instead held stagnant.
Specific note with the Crests and Silk Skills: The way you received them -- binding with cool animations and stuff -- is the same way you got the things that actually progressed you a lot in the game -- new abilities. This made the let down of the crest/skill not being impactful at all even more felt.
Economy
As many other people have referenced, everything did feel a tad expensive. I played pre-patch, so perhaps the slight reduction they rolled out is good enough to fix this issue. The problem here is that the fix for the issue is the same as the cost of red tools -- time. Overall I'm not too bothered as all it takes is running around a couple good farming areas for 20-30 minutes and you're good to go for a hot minute. But grinding out money is not what I want to be doing.
And, to be fair, out of the two options of 1. Having too much money or 2. too little. Option 2 is my preferred option. It bugs me far more to play a game and have the currency feel like nothing because you always have so much of it. I enjoy having to really pick and choose what I want to have most in shops.
Run-backs
I don't think small run-backs are a bad thing, but boy oh boy were some runbacks the worst ever. Bilewater, I'm ofc looking at you.
I don't think they're inherently bad because I think a small punishment for losing is fine, but here's the thing: I want to my focus to be on this super fun boss fight and learning their patterns. Not on learning the optimal walking path that I have to transverse over and over again to get back to the super fun boss fight.
It made losing to various bosses so much more frustrating because it's simply a hassle and a half to get to fight them again. It often made losing a fight simply a frustrating experience rather than a learning (and fun) experience.
Lack of Benches
In a similar vein, in some areas it just felt like there were too few benches. It just felt brutal to be deep in an area hoping and praying for a bench only to die and have to traverse the whole thing again. Just a couple more benches in the worst offenders is all I ask; I think there should be room for that sense of terror of walking around every corner hoping not to die while searching for a bench to rest at.
Of course having a couple more benches would also help with the run-back issue.
Random Nothing Spots
It wasn't uncommon to find a hidden passage or get to a difficult-to-traverse spot only to be rewarded with a rosary string of some form. This just left me leaving those spots unsatisfied. I just wanted more for my efforts, I guess, Idk.
Side note: If they were to increase the amount given in these areas, it would help with this problem and the economy problem. On paper getting money should feel rewarding because money is so tight. But in reality it was just so little money that it didn't.
Environmental Damage (Already Nerfed)
They nerfed it already, woot woot! But golly, I hated being chucked into some pit or making a slight misstep and walking away clinging to my life. It just felt so punishing for something that felt like it should just be a slap on the wrist.
I actually don't super mind all the random guys doing 2 damage, though, for some reason.
Part 2 The Pros:
Why It's a 10/10 Anyway
Part 2a: All the Little Things
(The title of part 2a is not referencing all the tiny details found throughout the game, but rather is referencing everything I list except the big thing, which is found in part 2b (which I left for last because I think it's the most important thing, and I separated out because I talk about it a lot))
It's a 10/10 because the game is just so gosh dang fun.
I honestly think it might be as simple as that for me. Sure, I can write however much I did about things that kind of bother me, but that doesn't mean I didn't have a blast practically the whole time. Obviously, yes, specific runbacks/interactions/bosses got on my nerves, but that didn't stop me from having a stellar experience (Side unrelated note: similar things could be said about my experience/feelings about Wind and Truth).
It's more difficult to pinpoint things that make the game as glorious as it is compared to pinpointing things that weren't my favorite thing in the world, but I'll attempt to name a few.
The Art
I think the game looks fan-freaking-tastic.
The Bosses
So many awesome boss fights. So many of them felt so flavorful too; more than just a random big thing you have to fight. Tons of fun move sets to learn and adapt to. The fights felt unique and individual as well.
The Enemies
I honestly don't feel like this is talked about enough. On top of the diverse set of bosses, there is also such a diverse set of normal enemies. It was super fun to see every new one I came across, learning and adapting how I move and attack ever so slightly for each one.
The Music
It's really really good. The Cogwork themes are my favorite, I think. And Lace's theme.
Part 2b: The Big Thing: The Movement
Left this for last because I think it's the biggest contributor to the game. It simply felt so good to control the character and to walk around the world. Specific walk-backs sucked, but once I got the hang of them, I felt so cool gliding by everything. I felt like a freaking ninja. When you nail the movement in a game, everything else falls into place. It's why Celeste is so so good. It's also a big reason why Hollow Knight is great. Silksong took the core of Hollow Knight and expanded it wonderfully 10 times over.
I wanted to break this down a bit:
Hollow Knight and Silksong share the following movement things:
Variable jump height. Variable Double jump height. Cling. And a dash.
Silksong took that and added the following:
Clawline:
-Clawline on to wall.
-Clawline into an enemy.
-Clawline into air.
Sprint.
Sprint jump.
Float.
Floating in air vents.
Ledge grab.
Ledge grab jump.
Diagonal Pogos (or more normal or even more weird pogos depending on your crest).
Oh yeah, and the ability to Dash downward because why not.
Like, this game just added so much mobility and every single piece of it is a BLAST to use. It feels amazing. Because the key thing here is using everything in conjunction.
Sprint --> Sprint jump --> Clawline --> Dash --> Small Double Jump --> Clawline into enemy (because they made it so you can clawline multiple times in one jump if you have enough silk, which is so awesome) --> Double Jump again (because they made it so you can double jump again after not only pogoing but also Clawlining into enemies, which is so awesome) --> Quick float to get into position --> Diagonal Pogo --> WHATEVER YOU WANT IT'S SO COOL
Here's the thing, it's not like HK didn't have other cool abilities too. You'll notice a lack of Crystal Dash, Isma's Tear, and Shade Cloak. With the exception of Shade Cloak, the other two are primarily used for accessing new areas/spots, and that's it. Silksong's abilities let you do that AND make simply walking around and combat so much cooler. (Side note: I'm not saying HK movement wasn't good, as stated above I think it's great. I think it's does an exceptional job at a basic moveset. I think Silksong does an exceptional job at a more complex moveset)
Every time I got a new ability, it felt like the whole game opened up. Both in terms of places and the world, but also just how I moved around. It made me feel like I had no idea how I lived in a world without that power. I just kept becoming more and more cool at a natural great pace.
Which is another thing I should mention specifically: The pacing of getting the new powers felt so perfect. Right as I'm fully figuring out how to utilize one aspect of my toolkit, I get handed another wonderful tool to add to my arsenal. It's beautiful.